Gibraltar Point Lighthouse
Lighthouse 3D model inspired by Gibraltar Point Lighthouse, Toronto. UE4 screen capture

Lighthouse 3D model inspired by Gibraltar Point Lighthouse, Toronto. UE4 screen capture

Perspective

Perspective

Front

Front

Fresnel lens and top detail shot

Fresnel lens and top detail shot

Top detail with a peek into the spiral staircase

Top detail with a peek into the spiral staircase

Lighthouse 3D model inspired by Gibraltar Point lighthouse located on the Toronto Islands

Reference Sheet

Reference Sheet

Final UE4 scene screen capture

Final UE4 scene screen capture

Gibraltar Point Lighthouse

I ran into the Gibraltar Point lighthouse on a Toronto Island day trip and decided to model this decommissioned building. The lighthouse is one of Toronto's oldest buildings, it was in service from 1809 to 1956 and comes with its own gory ghost story.

The public is not allowed access inside on most days, therefore I had no references of the interiors. I borrowed references for the interiors from other lighthouses built around the same time in the US and Canada. I also equipped my lighthouse with a Forth-order Fresnel lens. In my imagination, a similar lens served as a beacon to safely guide ships around the shifting shores of the Toronto Islands in the previous centuries before being replaced by automated stations.

Modeling: Used Blender and Maya to model and UV unwrap, Substance Painter and Substance 3D Sampler (Alchemist) to create textures. The door and archway are photo scan textures, while the rest were procedurally generated in Substance. Created a simple scene in Unreal using World Machine terrain and Unreal rock and foliage assets. Set up lighting and volumetric clouds and Unreal and took some screen captures that were then lightly post-processed in Photoshop.

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